Sphere - Cheetos
I was invited by State Design to take part in this exciting project created for Sphere + Cheetos.
I was responsible for the simulation and rendering of all FX elements, including:
- Cheetos explosion
- Particles and dust
- Suspended particles with multiple Cheetos layers rotating at different depths around the entire Sphere
- Cheetos shells filling the glass structure
- Final rendering of all simulated effects
A technically challenging project with a strong focus on scale, depth, visual clarity, and impact, where FX played a key role in supporting the visual narrative.

Created at State Design
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